Terraforming arcade game!

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Hello! I remember that you tried to submit this for PS Jam 16 but was unable to. I decided to check it out, so that you could at least get a bit of feedback!

I like that we can get a bit of lore in the start menu. It reminds me of some old NES games that would sometimes have this kind of stuff, as well as some flash games. 

I noticed a couple of things that maybe will help you in future games. For one, the game could've benefitted from a tutorial. When getting in the first stage, I wasn't sure what I was doing. After reading the info on the starting screen, I understood a bit better what I was meant to do, but there's definitely a lot of information at first glance. 

This goes into my second point, which is that there seems to be mechanics that were maybe planned to be implemented, but couldn't because of time constraints. What especifically stood out to me on this was the Traits aspects, which I didn't quite understand and it didn't seem to do anything noticeable. Another thing to point out is that it seems like not meeting the amount of resources you're meant to reach doesn't seem to have any effect. That means that I can open the stage, immediately depart from the world, and I still get all three stars, just with a low score this time. 

Another thing is that it seems you've put the HUD elements as normal sprite objects. Because of this, when the game is not on fullscreen, all the HUD elements are sort of smooshed into the middle of the screen. This is because these elements should be put in the scene as UI Images instead, on a Canvas! A Canvas gives you the option for all the elements inside of it to Scale with Screen Size. You can choose for the elements to resize based on the screen width, height, or somewhere in between, so I'd recommend you look into that!

Lastly, you said that you gained a lot of experience from doing this game, and that's the right attitude to take, especially with jam games. They're ways for you experiment, try things out, and learn a lot. You might've not been able to deliver the game in time for the jam, and maybe things in this game didn't turn out quite as you expected, but don't let that put you down. Maybe working on something with a smaller scale next time would be a good way to explore other aspects. 

Whatever you do, don't feel discouraged. This is just another step on the game dev journey. Keep making stuff!